Game Settings & Rules

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Game Settings & Rules

Post by Baboow on Wed Jul 28, 2010 5:08 am

Game Settings

- The map is CTF-Joust (look below)
- Matches are played 1vs1
- 0 second spawn time
- Force spawn on
- 10 minute rounds
- Flame disabled

Group Settings & Rules

- 32 participants will be divided into 8 groups of 4
- Everyone will play 6 group matches (2 with each)
- Switch color after the round
- Every match is one round.
- Top 2 will qualify, bottom 2 will disqualify
- Points are given for each round seperatly
- Win is 3, draw is 1, loss is 0 points
- If in the end there an equivalance of points winner will be decided in this order: flag difference between 2 players, flag difference, flags captured, flag lost. If all is equal then i flip a coin Razz
- 2 rounds with a player can be played consecutively or in different dates
- Make the post with screenshots after your match in the appropriate section
- If a player doesn't play any rounds until 14th of August midnight and does not notify the reason of delay, he will be replaced by late late applicants
- Deadline is on August 22th midnight for the group matches

- If a participant played 3 or less match until deadline he will be replaced by a late applicant, the matches he played will be neglected. He will of course will not be allowed to join any other joust tournaments. Late applicant will be asked to finish his matches pretty quick.
-If a player plays more than 3 matches until the deadline and not finish rest, he will automaticly lose the rest 7-0 and will be disqualified even though he might be on top 2. He will again will not be allowed to join in any other joust tournaments.
- If a player explains me (before the deadline) why he wasnt able to finish his matches, he might be given few more days to finish his matches.

Elemination Settings & Rules

- Group winners will play with group 2nds. A more detailed table is on the 'Elimination Table' topic.
- Two rounds will be played
- If both sides wins one round each or tie both, 3rd round will be played
- If there is one win and one tie, there will be no 3rd round
- If 3rd round results as a tie, 4th will be played (will go on if it keeps tieing)
- If a player has to go after any round, players can continue the match at a later time. Abusement of this rule will be punished.
- Make the post with screenshots after your match in the appropriate section
- Deadline for first 2 rounds is August 31th

Moral Rules

-Continiously running around the walls in the middle to avoid the enemy is not allowed. While playing defensively is allowed, any kind of stalling abusement to avoid the enemy is not allowed.
- Be as fair as possible
- Stop shooting if opponent has lagger sign (don't keep playing if opponent lags out Suspect)
- If the server restarts call an admin for time setting and keep playing after recapturing flags to get the old score back.
- Make sure you will be online in the following months before participating
- Noone who is banned on europeen community's servers (pordesign) can participate to the tournament whether or not he is able to play in any other server
- No cheating or hacking of any kind of course
- No drama


If you have any questions, go on and ask.
or u can add me on msn, adress is on my profile



by Drakoola and Baboow Wink


Last edited by Baboow on Mon Aug 23, 2010 6:05 am; edited 20 times in total

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Re: Game Settings & Rules

Post by Cinc on Wed Jul 28, 2010 5:15 am

Baboow wrote:
- No drama

lolz

Btw i was just about to start another K.O tournament, but this is also great. Will there be qualifications like the K.O or do we apply somewhere?
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Re: Game Settings & Rules

Post by Baboow on Wed Jul 28, 2010 5:34 am

Yeah yeah i can't make 10 posts at the same time Razz

tournament style is yet to be determined, depends on the number of participants Wink

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Re: Game Settings & Rules

Post by Sasha on Wed Jul 28, 2010 6:34 am

1. Which server the tournament is going to be played on?
Either you are going to leave the rs server set this way and stop cm activity,
or the tournament will go really slow (people get to persuade admins to play one round).

Proposed solution: Talk with fosters / crapper / bullet / nostrad&nemo
Each of them host a server. Sometimes even more then one.
Maybe one of them will agree to dedicate the server for the tour. in some time frames.

2. How long would it last? Do I have to agree to play every proposed match?
Or what happens if I can play (i'm online) only when my opp. can't?

Proposed solution: pre-agreement
Both of the players should decide 3 dates together and ahead when they might be able to play. If the match will be never played, the victory goes automatically to the player showed on those days.
But the match can be actually played any time, regardless the chosen dates.
The agreement works as a precaution.


3. How about player's lags / lags-out when "be as fair as possible" doesnt catch?
Server's lags?

Proposed solution; if the server got rebooted , went offline or whatever,
the map starts over and the players continue with the scores previously reached.

In case a player lagged out, it's legitimate the other one will just stop and wait, but the other player may not notice the fact, unless he scores. The solution might be a restart of the map and scoring the as many flags as had been made prior to the lag, or letting the other player scoring a flag either (if that wouldn't result in someones victory)


4. In case one of the servers will be dedicated especially for the task , results may be collected automatically and showed on the ladder site.

5. how many posts at the same time you can make?


Last edited by Sasha on Wed Jul 28, 2010 6:52 am; edited 1 time in total
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Re: Game Settings & Rules

Post by Baboow on Wed Jul 28, 2010 6:49 am

1. we have one joust server atm, we're gonna get one more and till tournament starts one is gonna be with flames on and one off so people can experiment the difference before voting.

2. I dont think putting deadlines is a good idea since every tournament who has them postpones them all the time. You dont have to agree to a proposed match. you will have enough time to play.

3. What can we do about them? It's all about fairness if one shoots when the other has lagger sign and says that he didnt see, what can u do? :/ I will add something about it to the rules though.

4. Yes there will be, we can talk more on msn about automatic mambo jambo Razz

5. baseball bat

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Re: Game Settings & Rules

Post by Sasha on Wed Jul 28, 2010 6:55 am

Absolutely every babo tournament without a deadline I have been witness to, has ended up as a floating topic on the forum with barely half required matches taken over.
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Re: Game Settings & Rules

Post by Crapper on Wed Jul 28, 2010 7:16 am

Sasha wrote:1. Which server the tournament is going to be played on?
Either you are going to leave the rs server set this way and stop cm activity,
or the tournament will go really slow (people get to persuade admins to play one round).

Proposed solution: Talk with fosters / crapper / bullet / nostrad&nemo
Each of them host a server. Sometimes even more then one.
Maybe one of them will agree to dedicate the server for the tour. in some time frames.

Schooly server converted to Joust server.

- maxplayer 20 //Players that can be on the server
- maxplayeringame 2 //Players that can be on the field for the game
- onlyfriendsplay true //Only people on the friendlist can play on the server
- onlyprosplay true //Only people with pro-client can play on the server
- onlyproclient true //Only people with pro-client can connect to the server
- dedicate CTF-Joust //The only map in the rotation. Will restart with CTF-Joust if a crash occours
This is done to make it fair for everyone and to get as little interference as possible

Be sure to be on the friendlist and have proclient installed

.::friendlist::.
The servers are administrated by:
- .NbZ. Bullet
- .Uc. Real (UnReal as he's know by most ppl)
- Miss
- \v/ Devil
- Sasha
- \) Føsters
- Geronimo
There are temporary admins also. They are:
- .wS. Baboow
- :0: Drakoola
- |:I:| Anette
So contact one of the above if you can't enter the server.

Get a proclient that works here: http://prozac.warlabs.ru/en.html
It's a .zip file so no need to install. Just download, unpack and execute bv2p.
Curtesy of:
ketamine (Ladder ID 13009).
paddington'у (Ladder ID 6803).

//For the admins of the server\\
Login as admin, opne console and type one of the following commands:
- execute config - Makes the server the Joust server
- execute config_o - Makes the server the Schooly server.
Server will still restart as Joust until the end of the tournament

- Crapper

And why the hell isn't the quote, italic, bold thingumajig working?


Last edited by Crapper on Thu Jul 29, 2010 8:01 am; edited 2 times in total

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Re: Game Settings & Rules

Post by cnik on Wed Jul 28, 2010 8:58 am

Crapper wrote:Get a proclient that works here: http://prozac.warlabs.ru/en.html
What's wrong with regular pro client?

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Re: Game Settings & Rules

Post by Crapper on Wed Jul 28, 2010 9:26 am

cnik wrote:
Crapper wrote:Get a proclient that works here: http://prozac.warlabs.ru/en.html
What's wrong with regular pro client?

Nothing. Just saying ppl can get a pro-client from there.

- Crapper

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Re: Game Settings & Rules

Post by Mnk on Wed Jul 28, 2010 12:59 pm

Crapper wrote:And why the hell isn't the quote, italic, bold thingumajig working?
Dunno, but seems like it only happens in your posts. Hum well I "edited" your last two and they come out ok... Maybe BBCode is disabled?

Anyway serious question. How much does the winner win? Wink
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Re: Game Settings & Rules

Post by Baboow on Wed Jul 28, 2010 1:18 pm

Glory, fame, honour, prestige .. I could go on but i think u got the picture, nothing Razz

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Re: Game Settings & Rules

Post by Unreal on Fri Jul 30, 2010 5:18 am

maybe each person who registers for the tournament sends 1 euro or smth to someone paypal account then winner receives all prizefund Razz would be nice but doubt it would happen Razz
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Re: Game Settings & Rules

Post by Cinc on Sat Jul 31, 2010 11:20 am

If there will be 32 players maybe we can have groups like the world cup Very Happy
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Re: Game Settings & Rules

Post by Baboow on Sat Jul 31, 2010 11:37 am

That's what i'm planning Wink

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Re: Game Settings & Rules

Post by fiby on Sun Aug 01, 2010 10:58 am

Unreal wrote:maybe each person who registers for the tournament sends 1 euro or smth to someone paypal account then winner receives all prizefund Razz would be nice but doubt it would happen Razz

well, then i will leave the joust tournament if that will happen. Laughing
i am not that rich Razz

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Re: Game Settings & Rules

Post by Baboow on Thu Aug 05, 2010 5:57 am

Rules and settings updated, have a look!

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Re: Game Settings & Rules

Post by Cinc on Thu Aug 05, 2010 6:37 am

Groups A and H - groups of death
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Re: Game Settings & Rules

Post by Unreal on Thu Aug 05, 2010 8:09 am

nice settings Smile one question but like football will player who qualifys 1st be drawn against another player who finished 2nd in another group ofc, if you understand what i mean Razz
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Re: Game Settings & Rules

Post by Baboow on Thu Aug 05, 2010 8:23 am



Baboow wrote:- Group winners will play with group 2nds. A more detailed table will be announced soon.

Razz

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Re: Game Settings & Rules

Post by Breaker on Thu Aug 05, 2010 8:51 am

lol nice picture Razz
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Re: Game Settings & Rules

Post by cmnndr on Thu Aug 05, 2010 4:49 pm

Played a match with Fly and I noticed smth that is worse than use of flame IMO. Stalling. For example when a player is in advantage he can go next to his flagpost and wait for the opponent to attack, putting him in disadvantage. This is ok, or at least natural to do but in some situations. These are the following: when both have flag, not that uncommon in joust and when the attacking babo is low in life and has a less flags scored. The babo with more flags can wait for the opponent, with lesser life to attack all match and still win because he isn't forced to make a move. Even if he has lower hp or the same hp as the one in need to attack he still has advantage and he can duck and wait for the match to finish. I think that in order to eliminate this "bug", in previouses SOS tournaments it was used, a "no stalling" rule might be applied or at least a limit of dunno what seconds for it should be enforced. Just a thought, cause as I said it is more annoying than flames.
Hope I've been coherent enough, though I'm pretty tired and didn't think on it that much.

stalling - non combat - w/e ( don't know ATM how do you call when you don't fight )
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Re: Game Settings & Rules

Post by Baboow on Thu Aug 05, 2010 5:39 pm

Uhm not sure what u mean but u really can't do stuff like that.

Winning player can play safe and that forces the losing one to take more risks.

If flags are exchanged like in your example just go to his side of the map then start shooting, if u win the 1vs1, its a score!

cheers Razz

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Re: Game Settings & Rules

Post by fuazi on Thu Aug 05, 2010 6:00 pm

varlan wrote:Played a match with Fly and I noticed smth that is worse than use of flame IMO
Very Happy
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Re: Game Settings & Rules

Post by cmnndr on Fri Aug 06, 2010 5:35 am

Yaô wrote:
Game Rules
- In order to avoid defense/fleeing abuse and to force both players to take risks, there is no time limit. Otherwise the first one getting a little advantage could just flee and avoid enemy shots waiting for the end, which is not really fair and kills the fun.

From Skillzors of Sniper game rules. But nvm, I know the cure for it, if nothing is done to avoid this. Wink

fuazi wrote:
varlan wrote:Played a match with Fly and I noticed smth that is worse than use of flame IMO
Very Happy

Haha, no it's not you Fly that is worse than flames Razz It's my lack of skill... Argh...


Last edited by varlan on Fri Aug 06, 2010 5:37 am; edited 1 time in total
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Re: Game Settings & Rules

Post by Baboow on Fri Aug 06, 2010 7:11 am

Alright after checking with varlan we found some possible abusements.

Added a new rule about it (first one of the Moral Rules)

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Re: Game Settings & Rules

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