Project "Cubo" :)

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Re: Project "Cubo" :)

Post by Cinc on Tue Sep 28, 2010 10:17 am

varlan wrote:Haha Cinc. Good. Tell me more about what I see. What's with the fps?
One thing though, the right upper corner walls and it's symetrical corner look dubious. Suspect

Fps is gonna be fine, trust me Smile

Idk about the corners, this is just smth done in 2 hours
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Re: Project "Cubo" :)

Post by Adm on Tue Sep 28, 2010 10:31 am

Cinc wrote:
Admiral Thrawn wrote:nice seeing something actually happening Razz

It's too early to be pesimistic Smile

nice to see something happening so fast
is what I meant :p
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Re: Project "Cubo" :)

Post by cmnndr on Tue Sep 28, 2010 10:42 am

Cinc wrote:
varlan wrote:Haha Cinc. Good. Tell me more about what I see. What's with the fps?
One thing though, the right upper corner walls and it's symetrical corner look dubious. Suspect

Fps is gonna be fine, trust me Smile

Idk about the corners, this is just smth done in 2 hours

I believe you Cinc. And about the fps.. Hm I saw some figures in the SS and I was wondering what do they mean.
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Re: Project "Cubo" :)

Post by Mnk on Tue Sep 28, 2010 11:08 am

Looks like good progress Smile GO! GO! GO!
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Re: Project "Cubo" :)

Post by settorex on Tue Sep 28, 2010 11:31 am

Cinc wrote:
Pirate wrote:EVERYBODY, SEND PIZZA, HOOKERS AND MONEY TO CINC!

Lolz credits (and hookers Razz) are not only to me, but to the whole "Cubo" development team xD

the team is actually you and Gero?

btw... very impressive!
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Re: Project "Cubo" :)

Post by fear on Tue Sep 28, 2010 9:55 pm

wtf!?? Geez where do I live??
CUBO team!!! CUBO team!!!! CUBO team!!!
Can I be honored and make a logo for CUBO team? Rolling Eyes
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Re: Project "Cubo" :)

Post by bynk on Wed Sep 29, 2010 12:18 am

You have so many time cinc, im just implement ogre XD but gj!
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Re: Project "Cubo" :)

Post by Adm on Wed Sep 29, 2010 8:54 am

fear wrote:wtf!?? Geez where do I live??

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Re: Project "Cubo" :)

Post by fear on Wed Sep 29, 2010 10:38 am

thanks thats very nice hut, i like it tongue
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Re: Project "Cubo" :)

Post by Sasha on Wed Sep 29, 2010 5:23 pm

1. OGRE - Oh, Great, REally! But if you do not port it to linux I'll hang you personally)
2. I can be of help with web-developing part if required
3. I know few Russians doing something alike. They've gone public with the announce on the Rus forum and gathered the following suggestions from the folks:

a. player's classes: Engineer, Doc., Sniper, Runner
b. field bonuses: killed 2 players in a row - get 10% hp more
c. new game types: zombie, bombs, domination
d. new devices: jet packs, drop-healthpack
e. built-in support for championships, ladders, tournaments, cm's
f. landscapes: tired of empty walls. check this for example.
h. cooperation. When you going through tons of bots to reach the finish line alive
i. achievements
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Re: Project "Cubo" :)

Post by cmnndr on Wed Sep 29, 2010 6:00 pm

Sasha wrote:
f. landscapes: tired of empty walls. check this for example.

This is sofa king cool! Shocked
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Re: Project "Cubo" :)

Post by Zeckett on Wed Sep 29, 2010 6:06 pm

Sasha wrote:1. OGRE - Oh, Great, REally! But if you do not port it to linux I'll hang you personally)
2. I can be of help with web-developing part if required
3. I know few Russians doing something alike. They've gone public with the announce on the Rus forum and gathered the following suggestions from the folks:

a. player's classes: Engineer, Doc., Sniper, Runner
b. field bonuses: killed 2 players in a row - get 10% hp more
c. new game types: zombie, bombs, domination
d. new devices: jet packs, drop-healthpack
e. built-in support for championships, ladders, tournaments, cm's
f. landscapes: tired of empty walls. check this for example.
h. cooperation. When you going through tons of bots to reach the finish line alive
i. achievements

All great ideas BUT I think it would take away the magic of Babo, being simple.

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Re: Project "Cubo" :)

Post by fear on Thu Sep 30, 2010 1:25 am

Zeckett wrote:
Sasha wrote:1. OGRE - Oh, Great, REally! But if you do not port it to linux I'll hang you personally)
2. I can be of help with web-developing part if required
3. I know few Russians doing something alike. They've gone public with the announce on the Rus forum and gathered the following suggestions from the folks:

a. player's classes: Engineer, Doc., Sniper, Runner
b. field bonuses: killed 2 players in a row - get 10% hp more
c. new game types: zombie, bombs, domination
d. new devices: jet packs, drop-healthpack
e. built-in support for championships, ladders, tournaments, cm's
f. landscapes: tired of empty walls. check this for example.
h. cooperation. When you going through tons of bots to reach the finish line alive
i. achievements

All great ideas BUT I think it would take away the magic of Babo, being simple.

Yes I agree zeckett, keeping the babo as simple as it is now is really hard, but nvm, ffs I just hope it would be hack proof. At least for a while. Damn my fart stinks! No
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Re: Project "Cubo" :)

Post by settorex on Thu Sep 30, 2010 1:45 am

imho, the achievements can reduce smurfings.

But, as i've suggested in the past, the stamina concept rocks:
As many kill you do as more stamina you gain.. when you are full you will obtain a timed bonus chooseing between some like extra speed, auto heal, 2x damage, invisibility, running thru walls, ecc....

the way to activate the bonus may be done by a keycombo (noobs will remain with theyr mouth open when the opponent will fade away).

ok.. it sound like blablablablablablablablablablablablablablablablablabla since i can code nothing...so
take it as it is.. a wish.
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Re: Project "Cubo" :)

Post by Cinc on Thu Sep 30, 2010 3:09 am

Our first step is to bring Cubo to the level of current babo. Only after that is done and after it's proved to be (mostly) bug-free, we can start implementing all other ideas. However, since the game's code is inteded to be as modular as possible, all these additions won't be much of a problem Wink
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Re: Project "Cubo" :)

Post by bynk on Thu Sep 30, 2010 3:54 am

nice ideas sasha...We try to do it...Wait for this 1-2 year ... XD
Lol cinc when will we talk the code and other?...
BTW sasha , nice to meet you here Smile
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Re: Project "Cubo" :)

Post by Cinc on Thu Sep 30, 2010 5:03 am

bynk wrote:nice ideas sasha...We try to do it...Wait for this 1-2 year ... XD
Lol cinc when will we talk the code and other?...
BTW sasha , nice to meet you here Smile

We still need to see if cnik will be in charge of the project, then we'll give everyone the assignments Smile
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Re: Project "Cubo" :)

Post by bynk on Thu Sep 30, 2010 8:23 am

We still need to see if cnik will be in charge of the project, then we'll give everyone the assignments Smile

orite:)

Can you you use physics or Nxogre with ogre?
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Re: Project "Cubo" :)

Post by settorex on Fri Oct 01, 2010 2:41 am

did you have developed the aspect of the subject "cubo" yet?...i can try (ok it's a cube ... lol wtf!)
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Re: Project "Cubo" :)

Post by bynk on Fri Oct 01, 2010 4:37 am

I dont undesrtand your suggest sett...
But its normal i think XD
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Re: Project "Cubo" :)

Post by Pirate on Fri Oct 01, 2010 8:20 am

bynk wrote:I dont undesrtand your suggest sett...
But its normal i think XD

CUBO comes close Cubes. In short, Cubes are not spheres (obviously). Since babo's are in fact, round... I think setto found the name "Project Cubo" a weird title. Shocked
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Re: Project "Cubo" :)

Post by Geronimo on Fri Oct 01, 2010 9:44 am

the name of it will probably be the last thing we decide. suggestions are welcomed ofc ;-) and yes, there will be balls that kill each other not cubes. ^^

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Re: Project "Cubo" :)

Post by Cinc on Fri Oct 01, 2010 10:00 am

Cubo was just some random name cause we didn't want any copyright issues xD
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Re: Project "Cubo" :)

Post by bynk on Fri Oct 01, 2010 1:43 pm

Omg Omg Street Fighter XD It was joke everyone lol...Smile
But if you want i can create a Cube XD
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Re: Project "Cubo" :)

Post by Reptillia on Sat Oct 02, 2010 11:10 pm

Free beer for this idea. cheers
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