Project "Cubo" :)

Page 4 of 5 Previous  1, 2, 3, 4, 5  Next

View previous topic View next topic Go down

Re: Project "Cubo" :)

Post by Adm on Tue Nov 02, 2010 6:05 am

varlan wrote:
Admiral Thrawn wrote: the way it is now [2 bullets - 0.36 OR 0.4; 3 bullets - 0.54 OR 0.6]

Depending on what?

server settings? ;p
avatar
Adm
Quality Poster.
Quality Poster.

Location : Hungary
Clan : Insomnia

Back to top Go down

Re: Project "Cubo" :)

Post by Baboow on Tue Nov 02, 2010 6:05 am

admins' mood ofc! Razz

Baboow
I am a Babo in real life!
I am a Babo in real life!

Age : 27
Location : Netherlands
Clan : wicked Skillz

Back to top Go down

Re: Project "Cubo" :)

Post by Martz on Tue Nov 02, 2010 6:16 am

Yes, I figured this out after posting, that's why I edited my post.
My bad Wink

avatar
Martz
Spamming Babo
Spamming Babo

Location : 94
Clan : \v/

Back to top Go down

Re: Project "Cubo" :)

Post by Claymore on Tue Nov 02, 2010 7:06 am

@ Martz:

First of all, when I talked about bitching, I was just refering to the fullface hit story. I just find that ridiculous. Wink

Second thing when I say every weapon is balanced (and YES it is!), I just mean this way that the weapons are good as they are and that we can keep them. It's supposed to be "babo 3" so why not keeping some features of bv2 ?

Last thing I wanted to say is that a lot of ppl play some shitty games. And making something new will not inevitably bring ppl here. Look at babo invasion: I'm sure nobody plays it Embarassed

Once again, even thought my post doesn't not look that way, I'm rly for babo 3. I'm just saying this way that making something new will maybe not be enough... but I can be wrong, heh ?

Peace out I love you

Claymore
Babo Spam-a-lot
Babo Spam-a-lot

Age : 23
Clan : Old Ballz

Back to top Go down

Re: Project "Cubo" :)

Post by Geronimo on Tue Nov 02, 2010 9:56 am

thx for support clay. tho i disagree that every weapon is balanced. imo we can say without reservation that only smg and sniper are balanced and a big MAYBE for dmg and ft. other thing is to use disadvantage of less balanced weapons as handicap when playing.

i can say that i will try with all my power to make the game feel like it feels now. i can promise also that once that is accomplished (tho some changes are ofc expected if because nothing else then because of different technologies we are using) new things, new weapons and new balances will be integrated into game BUT with serious involvement of community and detail testing on public games and clan matches. i have bunch of good ideas how to make this work so no worries about that. ;-)

tho, topic and my call for brainstorm was not for debate about balance in game but about ideas that would make this game more enjoyable. so debating about number of some variable isnt useful to us in this point of time but, for ex., idea about some new useful variable is smth we can use.

Geronimo
Mr. Stubborn
Mr. Stubborn

Age : 31
Location : Croatia, Zagreb
Clan : Invisibles

Back to top Go down

Re: Project "Cubo" :)

Post by Devil on Tue Nov 02, 2010 8:48 pm

It's good to see that a lot of people are involved with this and giving some ideas. It'll sure make things worth while for the guys from the development team.
I liked the idea about SMG having a reload time - it will make it more challenging and put yet another layer between those who can Really use Smg and those who play around with it. ^^

I have a couple of ideas too, but they are not fully formed and since the G man already said it's not the best time for "new" ideas but rather for improvements I will just put them on hold. (just know they are there, G xD)

However, I wanted to say something. Currently in babo we can mainly devide the players in two groups: shielders and knifers. No one uses the 3rd secondary weapon, which is the nuke (not in cms or schooly anyway), so I was thinking that it would be a good thing to either modify the nuke so that it can actually be more useful, or make a new secondary weapon to replace nuke, so that we could have another strategic secondary weapon to use.
Just a thought Wink
avatar
Devil
I am a Babo in real life!
I am a Babo in real life!

Age : 28
Clan : V

Back to top Go down

Re: Project "Cubo" :)

Post by Negative on Tue Nov 02, 2010 9:17 pm

Devil wrote:No one uses the 3rd secondary weapon, which is the nuke (not in cms or schooly anyway)

Cause its disabled lols

Negative
I am a Babo in real life!
I am a Babo in real life!

Age : 26
Location : Portugal
Clan : \v/

Back to top Go down

Re: Project "Cubo" :)

Post by Adm on Wed Nov 03, 2010 3:03 am

Minibot? could be as useful
avatar
Adm
Quality Poster.
Quality Poster.

Location : Hungary
Clan : Insomnia

Back to top Go down

Re: Project "Cubo" :)

Post by Zeckett on Wed Nov 03, 2010 5:15 am

Admiral Thrawn wrote:Minibot? could be as useful

and funny Very Happy

Zeckett
I am a Babo in real life!
I am a Babo in real life!

Age : 26
Location : Porto
Clan : \v/ for Vendetta

Back to top Go down

Re: Project "Cubo" :)

Post by Adm on Wed Nov 03, 2010 5:27 am

Zeckett wrote:
Admiral Thrawn wrote:Minibot? could be as useful

and funny Very Happy

I would switch to minibot for sure Razz
avatar
Adm
Quality Poster.
Quality Poster.

Location : Hungary
Clan : Insomnia

Back to top Go down

Re: Project "Cubo" :)

Post by settorex on Mon Nov 08, 2010 8:34 am

:::: +1 to the rubell's idea of a vector for trowing nades. Imho that enables also new game mods (worms, for exaple ;-P).

:::: pop up knives should be directional (not 360) and not timed out; until you keep pressed the key they will be up.(ofc you will not be able to fire); damage should be linked to the speed of the impact (even if it is angular speed). - also can be that while you are useing the sword you can just turn around on your own axis, but in can be annoyng imho -

:::: shields, should not be timed out; until you keep pressed the key they will be up (ofc you will not be able to fire)

:::: and.....sword (ex knife) and shields are not alternatives, you have both...
you will have no flames (no molotov flames at all).

:::: minimap: show the direction of enemies and if a team-mate spot an enemy he/she is shown on your minimap (with a different tone of colour maybe?).


have fun!
avatar
settorex
Friendless Babo
Friendless Babo

Location : Italy
Clan : clanless

Back to top Go down

Re: Project "Cubo" :)

Post by bynk on Tue Nov 09, 2010 2:16 am

Nah, i just read the post, suggestions but we didnt do anything.
When we will start the developing? All developers team lost ... Havent code, just ideas and developer interfaces... Cnik helped?..

This the first priority things how i think...
avatar
bynk
Spamming Babo
Spamming Babo

Age : 28
Location : Hungary
Clan : play

http://play.eamped.com

Back to top Go down

Re: Project "Cubo" :)

Post by keta on Tue Jan 11, 2011 6:13 pm

I hope someone (Cinc?) is still working on this project.

As far as I know, the one of primary goals is to make Cubo compatible with Babo Violent.

I don't know if you are already did it, but I'm researching Babo Violent Map (.bvm) format. For now, I wrote specs and made proof-of-concept parser which understands all the important things (except ProClient eye-candies, but I'll keep working on it).

Let me know if I can help you.
avatar
keta
Friendless Babo
Friendless Babo

Age : 34
Location : Krasnodar, Russia
Clan : *w.o.w*

http://baboviolent2.ru

Back to top Go down

Re: Project "Cubo" :)

Post by Cinc on Tue Jan 11, 2011 7:25 pm

Well, I was waiting for an official signal from Gero to get on with the work, but I'm guess he's too busy atm and my exams are ending in 10 days, so I'll post updated info about the project then.
avatar
Cinc
Quality Poster.
Quality Poster.

Age : 25
Location : Ston, Croatia
Clan : >?<

Back to top Go down

Re: Project "Cubo" :)

Post by cmnndr on Tue Jan 11, 2011 10:10 pm

ketamine wrote:I hope someone (Cinc?) is still working on this project.

Cinc wrote:Well, I was waiting for an official signal from Gero to get on with the work, but I'm guess he's too busy atm and my exams are ending in 10 days, so I'll post updated info about the project then.


avatar
cmnndr
Quality Poster.
Quality Poster.


Back to top Go down

Re: Project "Cubo" :)

Post by Anette on Tue Jan 11, 2011 11:45 pm

You should know by now varlan, that the people who ragequit like that, doesn't actually mean that they will leave babo Razz
avatar
Anette
Site Admin

Location : Denmark
Clan : Insomnia

http://insomnia.forumup.com/

Back to top Go down

Re: Project "Cubo" :)

Post by Baboow on Wed Jan 12, 2011 1:27 am

didnt know you could still make useful posts varlan Very Happy

anette don't say like this... they haz heart Sad

Baboow
I am a Babo in real life!
I am a Babo in real life!

Age : 27
Location : Netherlands
Clan : wicked Skillz

Back to top Go down

Re: Project "Cubo" :)

Post by Cinc on Wed Jan 12, 2011 6:21 am

Well if you asses really wanna know, I had a little talk with Gero after my so called ragequit, where we decided that we'll still be working on it, and that we will start when he finally gets some free time. We were actually supposed to start some 3 weeks ago, but something kept him busy and we couldn't, and I haven't heard anything of him since then.
avatar
Cinc
Quality Poster.
Quality Poster.

Age : 25
Location : Ston, Croatia
Clan : >?<

Back to top Go down

Re: Project "Cubo" :)

Post by cmnndr on Wed Jan 12, 2011 6:57 am

Haha! No one leaves babo! Evil or Very Mad Ye, ye CInc, blame it on Gero Rolling Eyes
avatar
cmnndr
Quality Poster.
Quality Poster.


Back to top Go down

Re: Project "Cubo" :)

Post by Anette on Wed Jan 12, 2011 7:03 am

varlan wrote:Ye, ye CInc, blame it on Gero Rolling Eyes
hell yeah!
since I am not sure we can blame this one on gloom scratch
avatar
Anette
Site Admin

Location : Denmark
Clan : Insomnia

http://insomnia.forumup.com/

Back to top Go down

Re: Project "Cubo" :)

Post by Geronimo on Wed Jan 12, 2011 9:34 am

Anette wrote:
varlan wrote:Ye, ye CInc, blame it on Gero Rolling Eyes
hell yeah!
since I am not sure we can blame this one on gloom scratch

everything can be blamed on Gloom ;-)

Cubo is being worked on, can not estimate anything tho. just let it go, one day when all lose faith that it will ever be done, first version will come out. so relax ;-)

Geronimo
Mr. Stubborn
Mr. Stubborn

Age : 31
Location : Croatia, Zagreb
Clan : Invisibles

Back to top Go down

Re: Project "Cubo" :)

Post by Mnk on Wed Jan 12, 2011 12:32 pm

Geronimo wrote:Cubo is being worked on, can not estimate anything tho. just let it go, one day when all lose faith that it will ever be done, first version will come out. so relax ;-)
By that logic it would have been released in 2010 tongue
avatar
Mnk
Hello! I am a Hipster.

Location : London
Clan : tCC

http://insomnia.forumup.com

Back to top Go down

Re: Project "Cubo" :)

Post by Anette on Wed Jan 12, 2011 12:37 pm

more specifically at 26th September 2010, don't have a lot of faith in you G xD
avatar
Anette
Site Admin

Location : Denmark
Clan : Insomnia

http://insomnia.forumup.com/

Back to top Go down

Re: Project "Cubo" :)

Post by Geronimo on Wed Jan 12, 2011 1:42 pm

i have my fans and you two would not be counted in them even if you wanted it.

Geronimo
Mr. Stubborn
Mr. Stubborn

Age : 31
Location : Croatia, Zagreb
Clan : Invisibles

Back to top Go down

Re: Project "Cubo" :)

Post by settorex on Wed Apr 13, 2011 6:11 am

dead?
avatar
settorex
Friendless Babo
Friendless Babo

Location : Italy
Clan : clanless

Back to top Go down

Re: Project "Cubo" :)

Post by Sponsored content


Sponsored content


Back to top Go down

Page 4 of 5 Previous  1, 2, 3, 4, 5  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum