Chain Gun damage

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Test period for cg with 0.143 damage?

63% 63% 
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28% 28% 
[ 9 ]
9% 9% 
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Total Votes : 32

Re: Chain Gun damage

Post by Geronimo on Mon Jan 23, 2012 9:56 am

only balanced weapons are smg and sniper, nothing else in babo can never be balanced because the variables which we can change are not enough to make it balanced. it will only push the balance pointer left to under powered or right to over powered but never in the middle. the problem is technical of babo not being developed, not in poorly set variables.

that being said, i am not around lately but is any clan playing all cg and owning everybody else? i think that i dont need to be around to know that answer.

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Re: Chain Gun damage

Post by Cinc on Mon Jan 23, 2012 10:32 am

Geronimo wrote:only balanced weapons are smg and sniper, nothing else in babo can never be balanced because the variables which we can change are not enough to make it balanced. it will only push the balance pointer left to under powered or right to over powered but never in the middle. the problem is technical of babo not being developed, not in poorly set variables.

that being said, i am not around lately but is any clan playing all cg and owning everybody else? i think that i dont need to be around to know that answer.

You'd be surprised with the answer Wink
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Re: Chain Gun damage

Post by Nath on Mon Jan 23, 2012 10:35 am

Cinc wrote:
Geronimo wrote:only balanced weapons are smg and sniper, nothing else in babo can never be balanced because the variables which we can change are not enough to make it balanced. it will only push the balance pointer left to under powered or right to over powered but never in the middle. the problem is technical of babo not being developed, not in poorly set variables.

that being said, i am not around lately but is any clan playing all cg and owning everybody else? i think that i dont need to be around to know that answer.

You'd be surprised with the answer Wink
Its slowly getting to the old shotty point. It's not quite there yet, but thats why we stop it now.
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Re: Chain Gun damage

Post by h8me on Wed Jan 25, 2012 7:54 am

Seems like the test period will happen so I've set the damage on BVE RS.
IMO all the servers except UK RS should be testing servers. UK RS is omitted because we can't ensure the change sticks seeing as none of us have ftp access to that server and because KingJ, who is the only one that can change the configs for that server, is seldomly seen on msn you'd have to call an admin before every game to make sure the damage is set.
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Re: Chain Gun damage

Post by Anette on Wed Jan 25, 2012 12:32 pm

Doesn't seem like most people have a problem with cg though, not many voted and even less bothered to comment. But I guess testing it for a little won't hurt anything ;p

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Re: Chain Gun damage

Post by Cinc on Wed Jan 25, 2012 1:14 pm

28 people voted. That's like more than 50% active clanned people :p
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Re: Chain Gun damage

Post by h8me on Wed Jan 25, 2012 2:01 pm

Now we just need to get some admins off their asses and do the job. I've enabled voting of cg damage on rs1 in case some bright kid gets the idea to test other settings. Default is still set to 9.16
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Re: Chain Gun damage

Post by h8me on Wed Jan 25, 2012 2:02 pm

0.16 ofc
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Re: Chain Gun damage

Post by Neo on Wed Jan 25, 2012 3:12 pm

Well the CG damage is not what bothers me the most, its the fact that somehow its almost imposible to win a "gunside challenge" against a CG! Ye ye I know what some of you gonna say! Smile
But somehow the same players who use CG also use SMG from time to time almost never win a SMG/SMG gunside battle against me, but with CG I hardly hit them before im 0,2 or something Smile

My question is does it have a bigger "hitratio" (dunno what to call it) or are the bullets just bigger?

On topic: yes to testing 0,143.

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Re: Chain Gun damage

Post by cmnndr on Wed Jan 25, 2012 3:20 pm

You loosers gonna nerf it ... I voted no. Asking me for reasons is useless since you have your mind set on it. Pity party people
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Re: Chain Gun damage

Post by Cinc on Wed Jan 25, 2012 3:37 pm

Neo wrote:My question is does it have a bigger "hitratio" (dunno what to call it) or are the bullets just bigger?

Bullets have equal spread as smg, so the chances of hitting should be the same. the difference is that cg takes less bullets for that.




varlan wrote:You loosers gonna nerf it ... I voted no. Asking me for reasons is useless since you have your mind set on it. Pity party people

The reason is because you'd lose regardless of cg damage so why not go against the majority, just so you have something to bitch about?

For people who want to know how cg should be, you can download version 2.03 from the archive (http://archive.baboviolent2.ru/). Then compare it to the current cg. Since we can't have that type of cg (gameplay-wise) we have to do something else, and the only thing we can do is lower the damage.
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Re: Chain Gun damage

Post by h8me on Wed Jan 25, 2012 4:44 pm

set to 0.143 on all RS servers except UK RS.
Voting on cgdamage is also enabled on above mentioned servers.
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Re: Chain Gun damage

Post by Adm on Wed Jan 25, 2012 10:10 pm

At last!

ps. Hi Varlan. I just wet myself
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Re: Chain Gun damage

Post by cnik on Thu Jan 26, 2012 1:13 am

Cinc wrote:Bullets have equal spread as smg, so the chances of hitting should be the same. the difference is that cg takes less bullets for that.
The spread for smg and cg is not the same. If you don't move while shooting cg then the spread is lower.

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Re: Chain Gun damage

Post by RuBeLL on Thu Jan 26, 2012 1:48 am

Anette wrote:not many voted
Just out of curiosity : how many people are required to vote to be "enough" for a change ?
Pls, give a number.
Tnx.

As a side note : i voted yes, i did not comment because i did it already in the old CG discussion.

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Re: Chain Gun damage

Post by Anette on Thu Jan 26, 2012 2:03 am

Ain't about a specific number as you already know, and I never said anything about it won't be changed did I?
I get you just want to start a fight because it's so much fun, but find someone else, I cannot be bothered ;p

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Re: Chain Gun damage

Post by RuBeLL on Thu Jan 26, 2012 2:23 am

Well, for some weird reason u treat all of my posts as an attempt to start a fight. Really dunno why, but that's a bit paranoid in my humble opinion.

Anyways, thanx for the explaination.
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Re: Chain Gun damage

Post by Anette on Thu Jan 26, 2012 2:50 am

How long is the test period going to last? 2 weeks or a month?
Cause we need a set deadline for it otherwise it might just stay this way forever cause people tend to forget about it as it happened with sg.


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Re: Chain Gun damage

Post by Nath on Thu Jan 26, 2012 3:36 am

Anette wrote:How long is the test period going to last? 2 weeks or a month?
Cause we need a set deadline for it otherwise it might just stay this way forever cause people tend to forget about it as it happened with sg.

Thats the plan, lets face it. This vote will be how people feel towards the change no matter what. Kinda annoying but its true, people against the change, will still be against the change. People for it will want the change still. Imo thats the way it is. What a Face
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Re: Chain Gun damage

Post by Cinc on Thu Jan 26, 2012 4:25 am

Anette wrote:How long is the test period going to last? 2 weeks or a month?
Cause we need a set deadline for it otherwise it might just stay this way forever cause people tend to forget about it as it happened with sg.



A month will be fine, but anyone is free to make a poll about changing it/keeping it whenever they think it's okay. Assuming they've tested it enough.
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Re: Chain Gun damage

Post by Anette on Thu Jan 26, 2012 5:41 am

I will make a poll in 1 month about whether to keep the changes or not if nothing else have happened by then.

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Re: Chain Gun damage

Post by h8me on Thu Jan 26, 2012 6:40 am

A month sounds about right. Gives everyone a chance to play with/against it with these settings.
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Re: Chain Gun damage

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