About the nadespawn

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About the nadespawn

Post by .Fenomén. on Mon May 07, 2012 1:21 pm

About the nadespawn

I've been looking for topics or posts about it, but they are closed so far, that's why I started this one. So here it comes:

I've never commited any nadespawn in a schooly or in a clan match, but I've been nadespawned several times. I saw admins in spectator saying nothing about it and I'm just curious about something:

Read this one about nadespawn:

Devil wrote:1. Before a cm, the 2 clans agree on playing without nadespwans.

2. If a nadespwan is thrown, there are two options.
2.1 If the team who threw the nadespwan benefit from it (getting a score) the other team should get a score back.
2.2 If the nadespwan, does not have any affect on the games out come, play along or stop the game for 5 sec until the player(s) have gone spec and respwaned.

On my last clan match, I got nadespawned then asked that player to stop it. But I've been spawnnaded again and again. Of course all players might know that the Stars clan are using nadespawns in clan matches, but I've never used it before.

So I'm looking forward to proper answers or options!
Thanks in advance! Wink
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Re: About the nadespawn

Post by h8me on Mon May 07, 2012 1:46 pm

I personally never do anything when players nade spawns in a cm. It's not my job to dictate the way 2 clans play against each other. As for options I think Devil wrote them in that quote you have in your post
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Re: About the nadespawn

Post by Geronimo on Mon May 07, 2012 2:50 pm

not sure C if your whole post is there

on the topic: you can just decide not to play clans that use nade spawns if they wont agree on not using that tactic... eventually when they cant get matches to play they will go with the community stream

off the topic: star clan isnt what it used to be... :-P

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Re: About the nadespawn

Post by h8me on Mon May 07, 2012 2:54 pm

My entire post is there. Just didn't have that much to say about it but seeing as admins were mentioned I figured I'd share my POV on the matter. As for myself, I'm neither for nor against nade spawning.
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Re: About the nadespawn

Post by .Fenomén. on Mon May 07, 2012 2:58 pm

I mean, I have the right to be upset being spawned several times, even in important moments:
Being nadespawned, when tactically died and my team controlled enough spawnpoints to force me spawning into enemy base, where I could be...nadespawned once... and again.

So if I understand the rules, then I can nadespawn anyone in clan matches, until he start to argue about it, then I can say that "you did not claimed that we have to play without nadespawns"! Twisted Evil
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Re: About the nadespawn

Post by Cinc on Mon May 07, 2012 3:32 pm

Well, there was a similar case that happened to my clan recently: we played a cm, and even though there was no explicit agreement on "no nadespawn", it's kinda considered a standard nowadays and no clan naded spawns. For a round and a half. Until we took a 2-flag lead in the 2nd round and an enemy player had -20 score. Apparently losing to us is as horrible as nadespawn because from that moment I got naded at spawn 3 times after which I decided to stop the cm.

My proposition: if the cm is agreed as a "no nadespawn" one, and a player obviously nades a spawn on purpose, ban him for a day. Not because of nadespawn, but because of a severe case of un-sportsmanship and idiocy.
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Re: About the nadespawn

Post by Anette on Mon May 07, 2012 11:48 pm

h8me wrote:I personally never do anything when players nade spawns in a cm. It's not my job to dictate the way 2 clans play against each other. As for options I think Devil wrote them in that quote you have in your post
Me neither. It's not a rule you aren't allowed to nadespawn, just most prefer not to. If clans are being jerks about it, like Gero said, just don't play them. Or just rq the cm.
Unless all admins start banning for it, I surely won't as it's not my place to do so.

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Re: About the nadespawn

Post by FireBall on Tue May 08, 2012 3:55 am

Well imo it's common knowledge that saddam/raptile deliberately nade spawns when the opposing team is leading so if you're talking about the same people I suspect you could find a way to make it stop, like not playing against them, unfortunately every time something like this happens the competitive part of the community suffers.

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Re: About the nadespawn

Post by .Fenomén. on Tue May 08, 2012 5:02 am

FireBall wrote:Well imo it's common knowledge that saddam/raptile deliberately nade spawns when the opposing team is leading[...]
I did not want to be this exact, but I share this opinion. I did not go mad about it, only told him, S! Saddam to stop it and kindly, he stopped for another 5 secs: 5...4...3...2...1...Press [left mouse button] to respawn and bang again.
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Re: About the nadespawn

Post by h8me on Tue May 08, 2012 5:43 am

Cinc wrote:My proposition: if the cm is agreed as a "no nadespawn" one, and a player obviously nades a spawn on purpose, ban him for a day. Not because of nadespawn, but because of a severe case of un-sportsmanship and idiocy.
I'll never ban someone for nading a spawn no matter what you agree on at the start of a cm.
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Re: About the nadespawn

Post by Devil on Tue May 08, 2012 4:19 pm

Then again, how many cms do you play C? Razz

To be fair, I can't remember saying what I said in that text where Feno quoted me, BUT I agree with it. Nadespawning is just a way of taking advantage of an unfinished game mechanic. In a "complete" game or a game that has constant updates this would have been fixed by now.

Just stop playing with the ones who do it if they don't agree to it.
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Re: About the nadespawn

Post by Cinc on Tue May 08, 2012 4:32 pm

Devil wrote:Just stop playing with the ones who do it if they don't agree to it.

Dev, my point was that some players do agree but then decide to nade spawns anyway What a Face
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Re: About the nadespawn

Post by Anette on Wed May 09, 2012 12:26 am

Cinc wrote:
Devil wrote:Just stop playing with the ones who do it if they don't agree to it.

Dev, my point was that some players do agree but then decide to nade spawns anyway What a Face
And then you know to not play those people again. ^^

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Re: About the nadespawn

Post by Nostrad on Wed May 09, 2012 1:18 am

What about shootspawn ?
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Re: About the nadespawn

Post by cnik on Wed May 09, 2012 3:11 am

What about looking at spawn?

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Re: About the nadespawn

Post by h8me on Wed May 09, 2012 3:46 am

Just agree at the start of the CM that if someone deliberately nades or shoots a spawn, the opposing team wins the round, the CM or get a free cap.
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Re: About the nadespawn

Post by Anette on Wed May 09, 2012 3:57 am

That won't work as people will just say it wasn't on purpose Razz

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Re: About the nadespawn

Post by h8me on Wed May 09, 2012 4:56 am

Anette wrote:That won't work as people will just say it wasn't on purpose Razz
Chances are they'll say the same to avoid being banned if that rule was to be enforced. I just don't think it's an admins position to judge in a CM. Players should be old enough to sort these things out themselves without crying for "mommy or daddy".
As things are now I'm on the same page as you, just don't play that team again or don't play them if a certain player is on the team.
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Re: About the nadespawn

Post by cmnndr on Wed May 09, 2012 6:00 am

cnik wrote:What about looking at spawn?

What about spawning? What a Face
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Re: About the nadespawn

Post by Anette on Wed May 09, 2012 6:17 am

Nostrad wrote:What about shootspawn ?
Shooting/flaming/nading spawn, is an option every team has, whether or not they use it is up to them, and if other people don't want it then dont play the people who does it.

looking at spawns and spawning might be a bit impossible to avoid ;p

On a side note is a bit ironic it is now a star member complaining other people nadespawn xD (<3 u uli)

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Re: About the nadespawn

Post by Nostrad on Wed May 09, 2012 8:43 am

varlan wrote:What about spawning? What a Face
It's forbidden
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Re: About the nadespawn

Post by .Fenomén. on Wed May 09, 2012 9:17 am

Anette wrote:On a side note is a bit ironic it is now a star member complaining other people nadespawn xD
I was sure that someone will take the chance to say this thing, but it is quite disappointing for me that it was you, Anette. I have never committed any nadespawn, so respect me at least from this view. Complaining is something that you can mostly read under "Got Banned/Muted?" topic, so just check the difference. It was a question what I asked.

I think every rule can be broken without getting banned, muted or kicked. For example, what would happen, if I flame the area of the spawnpoint and block the player from moving to any direction, not the spawnpoint exactly.

My suggestion is this: Make a new update for the game, what includes an option like freshly spawned players cannot be damaged for 1,5-2 seconds and some solution for misthrown flames (not on purpose).
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Re: About the nadespawn

Post by Nova on Wed May 09, 2012 9:33 am

.Fenomén. wrote:
My suggestion is this: Make a new update for the game, what includes an option like freshly spawned players cannot be damaged for 1,5-2 seconds and some solution for misthrown flames (not on purpose).

lol.

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Re: About the nadespawn

Post by Devil on Wed May 09, 2012 9:41 am

[quote="Nova"]
.Fenomén. wrote:
My suggestion is this: Make a new update for the game, what includes an option like freshly spawned players cannot be damaged for 1,5-2 seconds and some solution for misthrown flames (not on purpose).

Yes, An. Why haven't you implemented this yet? I swear... there are some lazy people around here... Evil or Very Mad

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Re: About the nadespawn

Post by GrenD on Wed May 09, 2012 10:05 am

.Fenomén. wrote:
My suggestion is this: Make a new update for the game, what includes an option like freshly spawned players cannot be damaged for 1,5-2 seconds and some solution for misthrown flames (not on purpose).

pro suggestion dude, can't imagine why nobody thought of that until you did

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