Babo Violent 2 Development

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Babo Violent 2 Development

Post by Z3RCH on Sat Dec 12, 2009 2:40 am

*EDIT*
Development Thread link : http://forum.baboviolent.org/viewtopic.php?f=3&t=4195

*/EDIT* - Mnk


I would like to inform you guys that some US babo players are working on improving the graphic look of the game. It is still under development but I want to know what you players think about it?

Theme by Mike


Theme by Z3RCH


Theme by Aprone


Please don't judge the maps for play value, they are just for showing the textures
Greetzzz Z3RCH

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Re: Babo Violent 2 Development

Post by Baboow on Sat Dec 12, 2009 3:01 am

Wow first one looks great. But in a serious match simplicity is more important than the appearance i think. It can be confusing to play like this.

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Re: Babo Violent 2 Development

Post by Sasha on Sat Dec 12, 2009 3:02 am

Hah, I like your creative minds =) Those are so sick, especially the one of the graffiti.
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Re: Babo Violent 2 Development

Post by Adm on Sat Dec 12, 2009 3:19 am

nice, I like the 3rd one the most ^^
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Re: Babo Violent 2 Development

Post by Kai on Sat Dec 12, 2009 3:43 am

Yea 3d

Awesome.

But about FPS ? :/
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Re: Babo Violent 2 Development

Post by Sasha on Sat Dec 12, 2009 3:59 am

hm, how did you put different textures on different walls ?
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Re: Babo Violent 2 Development

Post by Martz on Sat Dec 12, 2009 4:25 am

The first one is Awesome! afro
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Re: Babo Violent 2 Development

Post by Nostrad on Sat Dec 12, 2009 4:39 am

Good Job Twisted Evil
I like Razz
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Re: Babo Violent 2 Development

Post by Cyber on Sat Dec 12, 2009 4:52 am

Too many colours i guess this will bring some headache around , they skins we actually have are cool, well ain't so awesome but still linear and simple which is very important.
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Re: Babo Violent 2 Development

Post by Pirate on Sat Dec 12, 2009 6:57 am

Sasha wrote:hm, how did you put different textures on different walls ?

I'm quite interested in this too Razz I wonder how they did that Very Happy
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Re: Babo Violent 2 Development

Post by dizzy on Sat Dec 12, 2009 12:24 pm

gj and what about fps?
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Re: Babo Violent 2 Development

Post by cnik on Sat Dec 12, 2009 4:11 pm

Pirate wrote:
Sasha wrote:hm, how did you put different textures on different walls ?

I'm quite interested in this too Razz I wonder how they did that Very Happy
One of them is modifying code. It's not possible with current version.

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More Info

Post by Z3RCH on Sat Dec 12, 2009 5:37 pm

The code of babo is indeed edited, but the game remains fully backward compatible with the current normal BV2 client.
The work done by some awesome programmers allows the texture guy's to use 20 different wall and ground textures and also 4 different texture blends.
The textures displayed in the earlier post are still under construction and are just 3 of the many theme ideas they want to create.
The FPS doesn't show any difference with the standard version of BV2 on my machine (still have to test it on some low end machine's though)
All bright ideas and suggestions are welcome.

Keep you guy's posted about the progress. (that is if you are interrested)

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Re: Babo Violent 2 Development

Post by cnikshutupforonceXD on Sun Dec 13, 2009 5:43 am

If you could, test it on a computer with 256mb ram running XP and 64mb of video ram. Thats pretty low end right? XD
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Re: Babo Violent 2 Development

Post by Luna on Sun Dec 13, 2009 11:41 am

I really love the first and the last ones ! santa
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Re: Babo Violent 2 Development

Post by Gerry on Sun Dec 13, 2009 12:34 pm

lol the lego idea rox... Very Happy
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Re: Babo Violent 2 Development

Post by Devil on Mon Dec 14, 2009 8:46 am

Looks nice, any chance you guys are also working on some new ball textures?
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Re: Babo Violent 2 Development

Post by Toes on Sun Dec 20, 2009 2:41 pm

This is developed by me as was the first pro client.

The official thread was posted today.

http://forum.baboviolent.org/viewtopic.php?f=3&t=4195

The quality of the maps is entirely up to the person making the map. There's more visual clutter, bad for those who just wish to win, personally i play with no textures), For babo to grow it needs to be more prettier. For FPS, it has very minor impact as speed improvements to the game were made while adding in more graphics.

You can always replace textures if you don't like it. There are game play reasons for the new client. You can see the difference between enemy / friendly flames. There will be improved maps, and other improvements for competitive play in terms of additional map features like 0 height walls.

Everything is compatible with 2.11, so old clients can join new maps but will not see new textures.

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Re: Babo Violent 2 Development

Post by Sasha on Sun Dec 20, 2009 2:58 pm

You can see the difference between enemy / friendly flames
fock =/
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Re: Babo Violent 2 Development

Post by Longcat on Mon Dec 21, 2009 1:09 am

You can see the difference between enemy / friendly flames.
Very nice improvement. cheers

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Re: Babo Violent 2 Development

Post by Pirate on Tue Dec 22, 2009 11:54 am

yep, toyed abit around with the map editor and remade my CTF-Devide with the new textures:

JPEG compression made it look a little worse, though when you play it, its a big improvement over the old textures, way less dull Very Happy



Last edited by Pirate on Tue Dec 22, 2009 12:05 pm; edited 1 time in total
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Re: Babo Violent 2 Development

Post by Nova on Tue Dec 22, 2009 5:18 pm

Good job.
Some nice new features for gameplay etc Wink
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.
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Re: Babo Violent 2 Development

Post by Gerry on Wed Dec 23, 2009 6:11 am

Nova wrote:Good job.
Some nice new features for gameplay etc Wink
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.

fps novanaab?
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Re: Babo Violent 2 Development

Post by Nova on Wed Dec 23, 2009 10:07 am

Gerry wrote:
Nova wrote:Good job.
Some nice new features for gameplay etc Wink
Though I dont like those new weapon models - ( I just replaced them with the old ones).
But overall still a great improvement.

fps novanaab?

Better then before. Even on the new map texture test server.
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Re: Babo Violent 2 Development

Post by Devil on Thu Dec 24, 2009 8:16 am

Haven't tried it yet, but on the go, I don't really like the idea about knowing enemy flames and friendly flames, truth you can gain some tactical advantage but you an also lose some.

I'll let you know more once I try it, textures look neat though. Thank you for your hard work, Toes.
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