Diggsey's Map(s)

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Diggsey's Map(s)

Post by Diggsey on Mon Dec 21, 2009 10:31 am

I had a go at making a map. I tried to make it interesting and new, while still being fun to play, and this is what I came up with:

CTF-Circle


Download link

CTF-Circle 2


Download link

This is the updated version of CTF-Circle. I tried to make it less open to snipers.

Please tell me what you think Wink


CTF-NoEntry


Download link

(Yes I know it has a long open area susceptable to sniping, but the ends are narrowed, you can go behind the obstacles at either end, and the passage is easily 'nade'able, so you have to be a good sniper!)


CTF-Triangle


Download link


DM-Lattice


Download link


CTF-Condom


Sorry, couldn't resist Laughing


Last edited by Diggsey on Wed Dec 23, 2009 7:31 am; edited 6 times in total

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Re: Diggsey's Map(s)

Post by Baboow on Mon Dec 21, 2009 10:51 am

not bad. i think you can/should should improve it. well the concept is interesting. but u should put more walls and make it less open to snipers which will also help you to put more spawns

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Re: Diggsey's Map(s)

Post by Diggsey on Mon Dec 21, 2009 11:04 am

Thanks for the feedback Smile

I'll probably wait for some more before I decide whether or not to change anything, but in the mean time I'll see if I can do better on a new map!

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Re: Diggsey's Map(s)

Post by Diggsey on Mon Dec 21, 2009 11:45 am

I made another map, smaller this time.
I think I'll leave the first one as it is though. I played it and the spaces didn't seem too large (and I use sg), so there's no point changing it.

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Re: Diggsey's Map(s)

Post by dizzy on Tue Dec 22, 2009 3:05 am

Condom is CHP map without flags

And where are spawn ?
Cant score
the first map is litle empty and need spawns but it's ok Wink Wink
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Re: Diggsey's Map(s)

Post by Diggsey on Tue Dec 22, 2009 3:17 am

I see you didn't get the joke Sad

I'll add some more spawn points to the first map, and try to make it less empty.

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Re: Diggsey's Map(s)

Post by Cinc on Tue Dec 22, 2009 3:43 am

Your ideas are good (lol at the condom one Razz Razz Razz ), but you should make it less open for snipers.
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Re: Diggsey's Map(s)

Post by Diggsey on Tue Dec 22, 2009 4:48 am

OK, I (hopefully) improved CTF-Circle, and made it much less open to snipers. I also added some more spawn points.

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Re: Diggsey's Map(s)

Post by Baboow on Tue Dec 22, 2009 7:32 am

gooood.. u have the instincts of a map maker.. Razz circle 2 is okey for upload i believe.

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Re: Diggsey's Map(s)

Post by dizzy on Tue Dec 22, 2009 10:39 am

circle 2 is good now
gj map
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Re: Diggsey's Map(s)

Post by Pirate on Tue Dec 22, 2009 11:58 am

I like NoEntry too. Smile
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Re: Diggsey's Map(s)

Post by Diggsey on Wed Dec 23, 2009 7:34 am

Added a couple more maps.
In the DM map, the two brown corners have too high walls to throw nades over, and the other two corners are low enough to through nades over.

I should have put some alternate terrain on the triangle one, but oh well Neutral

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Re: Diggsey's Map(s)

Post by Pirate on Thu Dec 24, 2009 7:17 am

Triangle, I suspect we get the same problem as with Zebra, which is quite hard to play, gj anyway. Smile
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