Zeckett's maps

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Re: Zeckett's maps

Post by cmnndr on Wed Jun 08, 2011 2:42 am

settorex wrote:
ps.
just to know, the weapons object that i can use in the editor, will work on the played map?

Only in FFA and TDM mode as far as I know. Crapper tested one map, some while ago, on which he put weaps and nades and hps for you to pick them. Was actually nice Very Happy
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Re: Zeckett's maps

Post by Zeckett on Wed Jun 08, 2011 3:56 am

Unreal wrote:dont like spamlane at either side but you could solve this by placing block at 3:13

actually when i did the map i had those blocks where u say, but i just didn't like it. there's spam lines in all maps and for some it doesn't make it a bad map, look at corn or even rawr Smile

Admiral Thrawn wrote:uploaded the last 4 maps to Rs1 and pink Babo Violent Europe Rs2 servers

ty adm but the other maps we're already up Razz

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Re: Zeckett's maps

Post by h8me on Wed Jun 08, 2011 10:35 am

varlan wrote:
settorex wrote:
ps.
just to know, the weapons object that i can use in the editor, will work on the played map?

Only in FFA and TDM mode as far as I know. Crapper tested one map, some while ago, on which he put weaps and nades and hps for you to pick them. Was actually nice Very Happy
They work in all game modes, just no on all servers. Needs to be 2.11f to work so it's a no-go on RS1
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Re: Zeckett's maps

Post by Anette on Wed Jun 08, 2011 11:08 am

but do ppl want it in games? I am not rly sure how it works, or how long the stuff is there, but I guess it does change the gameplay.

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Re: Zeckett's maps

Post by settorex on Wed Jun 08, 2011 3:28 pm

mhe. if it works only on DM or TDM i agree with you an; game play will not change that much.

but if it works in ctf also, well... this maybe another story. some weapons like zooka or photon aren't good for the whole game, but can have some tactical advantages in some situation. Having your primary weapon in your hand and still being able to pick up some "rare" weapons, may involve in some kind of new action.

you can also put HPs, but imho this is not a great idea.

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Re: Zeckett's maps

Post by h8me on Wed Jun 08, 2011 4:54 pm

Anette wrote:but do ppl want it in games? I am not rly sure how it works, or how long the stuff is there, but I guess it does change the gameplay.
Go to RS2 and change the map to "showcase". You'll see how it works. Everything on the map respawns after 30 seconds.
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Re: Zeckett's maps

Post by Unreal on Thu Jun 30, 2011 8:49 pm

keep up the map making zeck, just looked through all 6 pages of your maps and you started off well even in the beginning. The more you play babo and know what the purpose for the map is (except being bored) e.g. for 3v3 cm's etc the better your maps will get. gj on maps and may they continue I just wet myself
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Re: Zeckett's maps

Post by Zeckett on Tue Sep 27, 2011 11:12 am

Few maps that I've been making though out time xD

Download -> http://ladder.baboviolent.ru/?maps

CTF-Armageddon



CTF-Industrial



CTF-Locust



CTF-Paribas


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Re: Zeckett's maps

Post by Devil on Tue Sep 27, 2011 1:00 pm

Zeck dude...
...take a break...
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Re: Zeckett's maps

Post by Zeckett on Sat Jan 14, 2012 2:59 am

Inspired by Grifis great maps, decided to post some more maps. Some made a while ago and a few new ones. All 3v3 maps.

CTF-Evyc



CTF-Inanime



CTF-Napo



CTF-Valf



CTF-Wishful




Yea, I know my old maps aren't much used for cm's or schoolies, only seen on pubs with good and bad feedback when I'm there and people notice that is one of my maps. So, I don't know if it's cuz they suck hard, or if people just remember Razer, Gyre and that stuff when they are going to schooly Razz , so I'll just wait for your replies with advices and then I'll post a download link.

And yes, I always say that I make maps to replace the same-old-shit-maps we play on schoolies. It's boring, even though it's great maps.

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Re: Zeckett's maps

Post by cnik on Sat Jan 14, 2012 4:09 am

Zeckett wrote:Yea, I know my old maps aren't much used for cm's or schoolies, only seen on pubs with good and bad feedback when I'm there and people notice that is one of my maps. So, I don't know if it's cuz they suck hard, or if people just remember Razer, Gyre and that stuff when they are going to schooly Razz
Ye well, most people don't even bother trying to remember names of new maps.
Maybe we should make one post with names of maps that were uploaded recently so those who want can check them out quickly.

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Re: Zeckett's maps

Post by Zeckett on Sat Jan 14, 2012 4:26 am

cnik wrote:
Zeckett wrote:Yea, I know my old maps aren't much used for cm's or schoolies, only seen on pubs with good and bad feedback when I'm there and people notice that is one of my maps. So, I don't know if it's cuz they suck hard, or if people just remember Razer, Gyre and that stuff when they are going to schooly Razz
Ye well, most people don't even bother trying to remember names of new maps.
Maybe we should make one post with names of maps that were uploaded recently so those who want can check them out quickly.

That could help. There's loads of good maps out there and only a few are played. So, let people know the names of the maps can be a start.

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Re: Zeckett's maps

Post by Zeckett on Sun Jan 15, 2012 6:56 am

blablabla no word said about my maps :p just make a new thread and cut the offtopic

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Re: Zeckett's maps

Post by GrIfis on Sun Jan 15, 2012 7:10 am

blablabla no word said about my maps :p just make a new thread and cut the offtopic
lol Zeck , I like Evyk and Inanime' style...Valf is good but in my opinion you should improve the ground Wink
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Re: Zeckett's maps

Post by h8me on Sun Jan 15, 2012 8:16 am

Napo could do with a few high walls... there, on topic.
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Re: Zeckett's maps

Post by .Fenomén. on Sun Jun 03, 2012 2:42 pm

Just found out how many nice maps you've made for this game. I'm inspired too! Good job Zeckett!! Wink
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