Unreal's maps

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Unreal's maps

Post by Unreal on Wed Feb 24, 2010 6:37 am

CTF-Mayfair (couldn't think of a decent name so i named it after the ciggarette's i smoke Razz)
I counted 18 spawn points, 2 of which you cannot see in the screenshot both located at rear of wall 2 placement at both bases.


anywho i don't know much about the spawn points so any suggestions from experienced map makers will be appreciated thx Smile
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Re: Unreal's maps

Post by Unreal on Wed Feb 24, 2010 3:02 pm

anyone like the map??
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Re: Unreal's maps

Post by FireBall on Wed Feb 24, 2010 3:28 pm

It looks pretty nice, well done! Smile

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CTF-Robbed

Post by Unreal on Fri Feb 26, 2010 2:04 pm



Last edited by Unreal on Sun Mar 07, 2010 1:13 pm; edited 1 time in total
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Re: Unreal's maps

Post by Cinc on Fri Feb 26, 2010 2:54 pm

imo there is too much useless spaces behind the bases, try rearranging those bases so they are a little bit more separated.
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Re: Unreal's maps

Post by Crapper on Fri Feb 26, 2010 3:07 pm

Honestly there are very few maps with that kind of placement of the bases. I think it could be an interesting map to play. Maybe make the sides less spammable but otherwise leave it as is.
As to the space behind the bases, it just makes it harder to control the spawns. Good job IMHO.

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Re: Unreal's maps

Post by cmnndr on Fri Feb 26, 2010 6:46 pm

Hmmmm....I think the name is perfectly suited to this map.It's very easy to steal the flag and score,thus so much harder not to loose.I'd love to play on this map and I think the gameplay on it would be quite intense if not hectic.
Didn't took too much care about the spawns but I'll say it again : this close base arrangement I like. Very Happy

Ah,and to counter attack Cinc's post I would say that the space behind bases is quite good to place flager hombrecito,having in mind the fact that wahat's between them makes hiding quite dangerous if not deadly. Surprised


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CTF-Rebound

Post by Unreal on Thu Mar 04, 2010 2:23 pm

got bored so decided to make a map clown

CTF-Rebound


Last edited by Unreal on Sun Mar 07, 2010 1:10 pm; edited 1 time in total
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Re: Unreal's maps

Post by Zeckett on Thu Mar 04, 2010 4:08 pm

wow it looks great! I like it Very Happy good job Wink

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Re: Unreal's maps

Post by Anette on Fri Mar 05, 2010 12:20 am

I merged your topics, it is a lot easier if each person has one topic, instead of one topic for each map Smile
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Re: Unreal's maps

Post by Pirate on Fri Mar 05, 2010 1:11 am

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, I don't see any alternative terain. baseball bat

Fix it dammit.
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Re: Unreal's maps

Post by Unreal on Fri Mar 05, 2010 10:37 am

terrain sucks makes no differance anyway Razz most have a certain terain for all maps anyway Razz
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Re: Unreal's maps

Post by Blubi on Sat Mar 06, 2010 2:30 pm

But a diversity can convince us that your maps are noteworthy Wink

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Re: Unreal's maps

Post by Pirate on Sun Mar 07, 2010 1:08 pm

I use nice textures.

I'm one of the people deciding what's gonna happen with your map.

Cheers mate. Razz
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Re: Unreal's maps

Post by Unreal on Sun Mar 07, 2010 1:50 pm

changed the themes for the last two maps i posted Rolling Eyes tongue
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Re: Unreal's maps

Post by Pirate on Mon Mar 08, 2010 1:47 am

These maps, my friend, look damn nice. Very Happy
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Re: Unreal's maps

Post by Unreal on Mon Mar 08, 2010 4:58 pm

another map Rolling Eyes
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Re: Unreal's maps

Post by fiby on Tue Mar 09, 2010 6:40 am

good job unreal Very Happy

CTF-Live is a really great name. I like the map either Smile

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Re: Unreal's maps

Post by Unreal on Wed Mar 10, 2010 6:07 am

CTF-Game
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Re: Unreal's maps

Post by cnik on Wed Mar 10, 2010 7:54 am

I like the shape.
I should play it first but I think that the space between the 2 entrances near base (vertical) are too close to each other, maybe 1 block more would be better.

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Re: Unreal's maps

Post by Unreal on Wed Mar 10, 2010 10:27 am

ty cnik Smile so how much space do you think there should be 3 or 4, atm there is 2.
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Re: Unreal's maps

Post by cnik on Thu Mar 11, 2010 1:22 am

1 more might be enough but like I said, I haven't played that map yet.

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Re: Unreal's maps

Post by Unreal on Sat Apr 03, 2010 12:17 pm

DM-Field2 - exact same but with a few pillars added and the two blocks changed.
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Re: Unreal's maps

Post by Cinc on Sat Apr 03, 2010 4:38 pm

Good idea but that is actually not symetrical Suspect
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Re: Unreal's maps

Post by Unreal on Sat Apr 03, 2010 7:58 pm

changed slightly more Suspect
DM-Field2
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