Unreal's maps

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Re: Unreal's maps

Post by Unreal on Thu May 20, 2010 1:54 pm

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Re: Unreal's maps

Post by cmnndr on Thu May 20, 2010 2:04 pm

I like Chrome. Very Happy
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Re: Unreal's maps

Post by Zeckett on Thu May 20, 2010 2:41 pm

varlan wrote:I like Chrome. Very Happy

looks great What a Face

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Re: Unreal's maps

Post by settorex on Fri May 21, 2010 1:25 am

ye.. but there are a few spamming corridors
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Re: Unreal's maps

Post by Baboow on Fri May 21, 2010 1:34 am

Well you can probably spawnnade or so the top of base for blue and bottom for red. But that's the case for most of the maps. It's about teh fairplay Rolling Eyes

Maybe you could move the spawn on bottom mid one square up and top middle one square down, next to the walls. Could decrease some spawn shiet.

Overall, nice map! Should be uploaded with or without the change

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Re: Unreal's maps

Post by settorex on Fri May 21, 2010 1:39 am

i meant that there are some corridors from wich u can photon/zooka from side to side
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Re: Unreal's maps

Post by Baboow on Fri May 21, 2010 1:47 am

settorex wrote:i meant that there are some corridors from wich u can photon/zooka from side to side
Tell me one map that u cant do that^^

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Re: Unreal's maps

Post by settorex on Fri May 21, 2010 2:05 am

about unreal's ones there is "CTF-Live ", not that many samming opportunities..
...ofc u can do spamming wherever u want.. but in some cases is more effective.
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Re: Unreal's maps

Post by Unreal on Sun May 23, 2010 5:18 pm

made some changes, now it's not too shabby Wink. good 4v4 map possibly Smile
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Re: Unreal's maps

Post by settorex on Sun May 23, 2010 6:35 pm

gg Twisted Evil
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Re: Unreal's maps

Post by Unreal on Mon May 24, 2010 12:16 pm

3rd edit.. base is better i think now baboow Razz. changed a few spawns too.
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Re: Unreal's maps

Post by Frosty on Mon May 24, 2010 12:31 pm

Dude, I've been thinking to make a similar map...
I never made it.
But u did it, so I wanna play on it Very Happy

Give links and stuffs and lets cmaaaaaaaa on it !!
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Re: Unreal's maps

Post by Unreal on Mon May 31, 2010 11:34 am

DM-Fork (fort but with changes :> for the better i hope > dm map ofc< texture is actually green.)


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Re: Unreal's maps

Post by Unreal on Thu Jun 03, 2010 2:49 pm

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Re: Unreal's maps

Post by Nath on Thu Jun 03, 2010 4:01 pm

Aim looks good man Smile
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Re: Unreal's maps

Post by cmnndr on Thu Jun 03, 2010 5:25 pm

Nath you're such a noob man Mad Does Superbase tell you anything? I just wet myself Nice try Unn.HAXOR!!! Mad

Razz

Ah!Maybe if you twist it or turn it upside down or smth,kinda like Cawr or Rornered.This is too much like the old one Smile
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Re: Unreal's maps

Post by Cinc on Thu Jun 03, 2010 5:54 pm

lol too many maps these days and only a few map-team comments. Gotta make us more involved somehow
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Re: Unreal's maps

Post by Baboow on Fri Jun 04, 2010 1:37 am

Well this map modifications look nice, gotta try see if they will be prefered over the original maps Wink no reason to not upload them ?

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Re: Unreal's maps

Post by Unreal on Fri Jun 04, 2010 9:39 am

fork is fort but imo with some changes that makes it better, tsunami does look like cornered kinda but with some technical changes too, and ctf-aim wasn't inspired with superbase i just thought i'd try a angle map look at superbase and aim not really similar except map shape, but mini superbase for 3v3 would be nice someone else can do it Razz
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Re: Unreal's maps

Post by Baboow on Fri Jun 04, 2010 10:04 am

Unreal wrote: but mini superbase for 3v3 would be nice someone else can do it Razz
THATS CTF-Woot !!!!! Twisted Evil

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Re: Unreal's maps

Post by cmnndr on Fri Jun 04, 2010 11:21 am

Sorry Babb...but woot hardly resembles superbase. Smile
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Re: Unreal's maps

Post by Baboow on Fri Jun 04, 2010 11:45 am

Same angle Wink

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Re: Unreal's maps

Post by Unreal on Mon Jun 14, 2010 6:04 am

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Re: Unreal's maps

Post by Unreal on Sat Jun 19, 2010 1:09 pm

CTF-Evac


CTF-War


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Re: Unreal's maps

Post by Baboow on Sat Jun 19, 2010 1:39 pm

Dude you make really good maps but i dont understand why you stick the flags to the walls it's quite bad for CTF imo

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Re: Unreal's maps

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